Attribute Specifiers in C++ are metadata that provide additional information to the compiler about how it should treat certain parts of the code.
These attributes can help:
Let’s see some examples of attributes in C++.
[[nodiscard]]
:This attribute indicates that the return value of a function should not be ignored. If the return value is ignored, the compiler generates a warning.
The compiler will issue a warning if the computeValue function is called and its return value is not used. This is useful to avoid accidentally losing important valuables.
If you remove
[[nodiscard]]
from the code note that there will be no warnings, but with[[nodiscard]]
the output will be similar to this:
[[fallthrough]]
:This attribute is used in a case statement within a switch to indicate that the fallthrough to the next case is intentional. This helps avoid compiler warnings about accidental crashes.
In the switch example, [[fallthrough]]
indicates that the fallthrough from case 1 to case 2 is intentional. Without this attribute, the compiler could issue a warning about the lack of break in case 1.
[[unlikely]]
:This attribute suggests to the compiler that the probability of executing a branch of code is low. This can help in optimizing the generated code.
The compiler can optimize the generated code based on the hint that the condition value == 42
is unlikely to be true, possibly reordering the code to improve performance in the most common case.
These attributes are part of the ongoing modernization of the C++ language to make code more expressive and help with early error detection as well as performance optimization.
For more information visit cpp reference.