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Create Graphical Programs in Terminal with FTXUI

A C++ library for creating graphical applications in the terminal.


Create Graphical Programs in Terminal with FTXUI


Introduction

FTXUI is a library for creating “graphical” applications for the terminal. It is available for GNU/Linux, Windows and macOS, as well as being able to create apps for WEB with WebAssembly.

We have some blog articles with publishing apps that were made with FTXUI:

How to install FTXUI

First of all make sure you have the dependencies, which are: g++, make, cmake, ncurses and git .

For example installation in your distro we will use Ubuntu as a reference, example of installation of dependencies in Ubuntu:

sudo apt install g++ make cmake libncurses5-dev git

Use ‘search’ in your distro’s package manager or operating system to find the corresponding package names.


Installation

The installation will only serve to facilitate the use of Intelissense from your IDE or easier local copies, we will see more details below. To install, first…

git clone https://github.com/ArthurSonzogni/ftxui
ftxui cd
cmake -B build .
cd build && make
sudo make install
cd ../.. && rm -rf ftxui

Understanding FTXUI

FTXUI has 3 Modules which are:

  • dom - This is the main module, mandatory even if it is a Hello, World! of life;
  • screen - Display the elements defined in the dom to display on the screen, also mandatory for any project;
  • component - This module is optional and it has components such as: user input, widgets, and so on.

Creating a basic project

Let’s create a simple project that will only print “Hello, World!” on the screen and let’s call it 01-ftxui:

mkdir 01-ftxui
cd 01-ftxui
nvim main.cpp

Let’s add:

  1. Example 01:

    Basic Hello, World! with rounded corners.

// main.cpp
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>

int main(){
  const std::string hello {"Hello, World!"};
  ftxui::Element doc = ftxui::hbox(
    ftxui::text( hello ) | ftxui::border
  );
  ftxui::Screen screen = ftxui::Screen::Create(
    ftxui::Dimension::Fixed( hello.length() + 1 ),
    ftxui::Dimension::Fixed(3)
  );

  ftxui::Render(screen, doc);
  screen.Print();
  std::cout << '\n';
  return 0;
}

Example of CMakeLists.txt:

cmake_minimum_required (VERSION 3.11)
project(a.out
  LANGUAGES CXX
  VERSION 1.0.0
)

include(FetchContent)
 
set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
FetchContent_Declare(ftxui
  GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
)
 
FetchContent_GetProperties(ftxui)

if(NOT ftxui_POPULATED)
  FetchContent_Populate(ftxui)
  add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
 
add_executable(${PROJECT_NAME} main.cpp)
target_include_directories(${PROJECT_NAME} PRIVATE src)
 
target_link_libraries(${PROJECT_NAME}
  PRIVATE ftxui::screen
  PRIVATE ftxui::dom
)
  1. Compiling and running
cmake -B build .
cd build && make
./a.out

Optimizing repository clone when compiling

Note that the line: GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui it downloads from the repository on GitHub, but suppose you are offline, you can use the repository itself on your machine. Example:

  1. First clone the repository to a system directory:

    The installed directory won’t work because it doesn’t have a .git inside it!

sudo git clone https://github.com/ArthurSonzogni/ftxui /opt/ftxui

If you want to save to your normal user, choose a location in /home/$USER and don’t use sudo .

Now change the corresponding line of your CMakeLists.txt and indicate the location of the repository you cloned:

GIT_REPOSITORY /opt/ftxui

To test from scratch, remove build/ and redo the process:

rm -rf build
cmake -B build .
cd build && make
./a.out

Another example with more than one box

mkdir example02
cd example02
cp ../example01/main.cpp main.cpp
vim main.cpp
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>

int main(){
  const std::string hello {"Hello"},
        world {"World"},
        myftxui {"FTXUI"};

  ftxui::Element doc = ftxui::hbox(
    ftxui::text( hello ) | ftxui::border,
    ftxui::text( world ) | ftxui::border,
    ftxui::text( myftxui ) | ftxui::border
  );
  ftxui::Screen screen = ftxui::Screen::Create(
    ftxui::Dimension::Full(),
    ftxui::Dimension::Fit(doc)
  );

  ftxui::Render(screen, doc);
  screen.Print();
  std::cout << '\n';
  return 0;
}

If you want the box to take up the remaining space, send the output to ftxui::flex, examples:

ftxui::text( world ) | ftxui::border | ftxui::flex
// Or
ftxui::text( world ) | ftxui::border | ftxui::flex,
// Or
ftxui::text( myftxui ) | ftxui::border | ftxui::flex

Or all together!


Conclusion

You can still add colors, for example:

ftxui::text( hello ) | ftxui::border | ftxui::flex | ftxui::color(ftxui::Color::Green),
ftxui::text( world ) | ftxui::border | ftxui::flex | color(ftxui::Color::Red ),
ftxui::text( myftxui ) | ftxui::border | ftxui::flex | color(ftxui::Color::Blue)

Note that for color() you can choose not to use the namespace, or if you want to specify you can also use it, in addition to also using bgcolor for inner padding.

And among several other resources such as: Button, Input, Checkbox and among many others that can be found in documentation, in addition to other examples .


Useful links


Watch the video

The video below is in Portuguese, but you can see how all the concepts mentioned in this article work.


cpp tui terminal


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